About Us
The Creative Conclave started life as a collaborative world-building venture back in 1999. Over time it grew; the world of Conclave became more defined and the amount of information became vast. At the same time, these same properties caused it to become rather unwieldy and sluggish; in fact the interplay between Chaos and Concordance became a good metaphor for the processes by which the World of Conclave had come about in the real world, as well as within its internal reality.

This revised version of the Creative Conclave attempts to address some of the issues that arose from the old version of the Conclave. The major races and cultures have been integrated with each other more closely, to increase friction and conflict between the different world views. Other ideals behind the revised Creative Conclave are:

  • To make it more directly relevant to gaming. To that end, game mechanics using the d20 system are given in many places. At the moment, these use the 3.5 Edition rules for simplicity and maximum compatibility but it is our intention to move towards an Open Gaming Licence based system more suited to the Conclave setting.
  • As part of the above ideal, it is also our intent to provide 'specials' as free PDF downloads. These will be locations, characters or mini-encounters that can be dropped into a game, whether Conclave-based or not.
  • To produce commercial products with 'value-added' in the form of d20-compatible rules, adventures, more information, maps etc.
  • To continue, however, to provide oodles of free information and downloads.
  • To continue to focus on cultural minutae, oddities, linguistics and other little details as before, as well as game-based material.
  • Not to simply become a repository for new feats and magic items.The rules serve the setting, not vice versa.

By making Conclave d20-compatible and distributing products through RPGNow we hope to open out the world to newcomers and make more people interested in expanding and developing the World of Conclave as a collaborative product, as it was originally intended to be.


(c) 2006 The Creative Conclave.
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