Mist Giants

Mist Giants are a race of tall, gaunt humanoid creatures with the power to manipulate mist and fog. A typical mist giant is about 7-8 ft. tall but larger examples exist who stand about 16-20 ft. tall. Their skin is pale grey, hair is white and normally worn long in both genders, eyes are blue or violet. Limbs and facial features usually appear lumpish and mis-shapen to human eyes. Mist giants prefer to wear layers of diaphonous clothing, usually in whites and neutral tones.

The mist giants once lived in the land now known as Denra-Lyr. They were driven out when the Denra-Lyr humans arrived, led by their legendary hero Mann. In Denra-Lyr myth, the mist giants are portrayed as horrible monsters, conducting cannibalism and sacrifice. Other commentators have suggested that the mist giants may have been no better or worse than the Denra-Lyr, as the ruins of their ancient civilisation show signs of a highly developed culture. Modern mist giants are rare, found in the far corners of Denra-Lyr or in small numbers in other lands, having escaped the Denra-Lyr conquest. They harbour bitter feelings towards the Denra-Lyr, and humans in general, and many have become the monsters that they are portrayed as through a desire for revenge.

Mist Giant, Medium Giant
Hit Dice: 4d10+8 (30 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 Dex, +2 natural, +2 leather armour), touch 11, flat-footed 14
Base Attack/Grapple: +3/+6
Attack: Glaive +6 melee (1d10+4)
Full Attack: Glaive +6 melee (1d10+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: None
Special Qualities: Cold resistance 5, hide in plain sight, low-light vision, misty breath
Saves: Fort +6, Ref +2, Will +2
Abilities: Str 16, Dex 13, Con 15, Int 11, Wis 13, Cha 10
Skills: Hide +7, Listen +4, Move Silently +11, Spot +4
Feats: Alertness, Improved Initiative
Environment: Any
Organization: Solitary, pair or gang (3-12)
Challenge Rating: 3
Advancement: By character class

Combat: Mist giants use their misty breath to wreathe themselves in mist and confound their enemies. They prefer to attack from ambush, using their natural affinity with mist and fog to disappear after striking.

Hide in Plain Sight (Su): A mist giant can use the Hide skill even when observed if they are within 10 ft. of a cloudy, misty or foggy area that offers concealment.

Misty Breath (Ex): Once every 1d4 rounds, a mist giant can breath out a cloud of clinging mist. This is identical to an obscuring mist spell. Caster level equals the mist giant's hit dice.

Skills: A mist giant has a +4 racial bonus to Move Silently checks.

Ability Scores: A mist giant gains the following racial bonuses to its ability scores: Str +4, Dex +2, Con +4, Wis +2.


Elder Mist Giant, Large Giant
Hit Dice: 10d10+40 (95 hp)
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 16 (-1 size, +1 Dex, +4 natural, +2 leather armour), touch 10, flat-footed 15
Base Attack/Grapple: +7/+18
Attack: Glaive +13 melee (2d8+10)
Full Attack: Glaive +13/+8 melee (2d8+10)
Space/Reach: 10 ft./10 ft.
Special Attacks: None
Special Qualities: Control winds, cold resistance 10, gaseous form, hide in plain sight, low-light vision, misty breath
Saves: Fort +11, Ref +6, Will +8
Abilities: Str 24, Dex 12, Con 19, Int 13, Wis 16, Cha 12
Skills: Hide +18, Listen +12, Move Silently +22, Spot +11
Feats: Alertness, Improved Initiative, Iron Will, Lightning Reflexes
Environment: Temperate aquatic
Organization: Solitary, pair or gang (2-8)
Challenge Rating: 8
Advancement: 11-20 HD (Large), 21-30 HD(Huge) or by character class

Combat: Elder mist giants use their misty breath to wreathe themselves in mist and confound their enemies. They prefer to attack from ambush, using their natural affinity with mist and fog to disappear after striking. They use solid fog to control the movements of their enemies, and escape in gaseous form if hard pressed.

Control Winds (Sp): Three times per day, an elder mist giant can control winds, as per the spell. This is usually used to reduce winds so that the mist giant's misty breath ability may be used more effectively. Caster level equals hit dice. Saving throw (Fort DC 16) is Charisma-based.

Gaseous Form (Su): Once per day an elder mist giant can assume gaseous form, as per the spell except that the target is self only. Caster level equals hit dice.

Hide in Plain Sight (Su): An elder mist giant can use the Hide skill even when observed if they are within 10 ft. of a cloudy, misty or foggy area that offers concealment.

Misty Breath (Ex): Once every round, an elder mist giant can breath out a cloud of clinging mist. This is identical to an obscuring mist spell. Caster level equals the mist giant's hit dice. An elder mist giant may instead choose to breathe solid fog, as per the spell. If it does this, it may not use its misty breath ability again for 1d3+1 rounds.

Skills: An elder mist giant has a +8 racial bonus to Hide and Move Silently checks.

Ability Scores: An elder mist giant gains the following racial bonuses to its ability scores: Str +12, Dex +2, Con +8, Int +2, Wis +4, Cha +2.


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